Appendices

Essex Tournament ACOL

BRIBIP bids according to a bidding system known as Essex Tournament ACOL (ETA). This is a variant of Benjaminised ACOL, modified initially by Everett and Mellor, and further modified, and formalised, by Stanier. A full description is in [Everett, Mellol & Stanier: 1973], but to enable readers better to appreciate the examples of BRIBIPs bidding, we give a shallow description here.

Auctions in ETA divide into three phases, which always occur in numerical order, if at all. Phases may be skipped, with the exception of phase 1. The second phase is only attempted if the player initiating it has reason to believe that game or slam is possible (indeed, the starting of phase 2 forces the bidding to at least game level). Phase three. similarly, is only attempted if the initiating bidder believes a slam is possible, although the bidding may be allowed to cease below the slam level if the logic of the auction suggests it. It might be thought that this requirement that a player must believe in game or slam possibilities before attempting phases 2 or 3 is an overly restrictive one, which in some ways it is; but we believe this is counterbalanced by the information available from the restriction (i.e. "My partner has started on phase 2, so ti must believe game is possible. So te must believe our combined points holding is over 25 points. But I've only shown 6, so ti must have at least 19. In fact ti must have exactly 19, as with more ti would have opened 2C or 2NT. But I've actually got 11 points, so the partnership holding is 30, which should be enough for a slam. I'll start phase 3.")

In the first phase, determination of the trump suit, both players bid their suits in descending order of merit until both sides in the partnership have bid the same suit naturally. This suit is thus fixed as the trump suit. After this stage, either player may, with a belief that game is possible, initiate stage 2 (cue bidding), or, with a belief that a slam is possible, initiate phase 3 (slam investigation). It is usual to go through phase 2 before phase 3 but this may not be possible. Cue bidding consists of bidding a suit, other than the trump suit, to indicate first-round control inthe suit. Cue bids are made in the most economical possible order - i.e. a player makes the cheapest cue bid available: thus skipping a possible cue bid indicates the lack of first-round control (this is a piece of 'negative inference' that BRIBIP can detect). Cue bidding stops when either player shows no more controls by rebidding trumps (at game level if possiblem or as cheaply as possible if game level has already been bypasssed).

Phase 3, slam investigation, is initiated by a bid of 4NT. This is a Roman Blackwood asking bid, enquiring about the number and nature of the Aces held by partner. The responses are forced, and are:

5C
3 Aces, or none at all
5D
4 Aces, or 1
5H
2 Aces of the same colour (i.e. C S or D H)
5S
2 Aces of the same rank (i.e. C D or S H)
5NT
2 Aces of different rank and colour (i.e. C H or D S)
This multiple use of 5C and 5D can cause problems, but it is usually possible to disambiguate the responses (if one holds so few Aces that one really can't determine whether one's partner has 4 Aces or only 1, it's debatable whether one should be investigating a slam at all.) In any case, the risks of ambiguity are far outweighed by the expanded response with 2 Aces, which is by far the most common response to Blackwood. Often, one can, by the uise of Roman Blackwood, determine exactly which Aces partner holds, and thus make a very precise estimate of the slam chances.

If the reply to 4NT indicates that the partnership has control of all four suits, the initiating bidder may go on to ask about Kings, by rebibbinf 5NT, unless this was the reply to 4NT, in which case 6C asks about Kings, and the responses are shifted.

Should the reply to 4NT show an uncontrolled suit, the rebid is natural, unless Notrumps has been determined as the trump suit, and the natural bid wanted in 5NT. This cannot be made naturally, as it would be taken as a Blackwood request for Kings. In that case, the initiating boidder bids 5 which partner must convert to 5NT.

The criteria for deciding whether or not to bid, or to respond should partner open the bidding, is the points count. The usual requirement for a standard opening bid is 12 or more poinmts, and that for responding, 6 or more. Should responder have 12 or more (which indicates that the partnership has 24 or more) the rebid is a jump in tis best suit. Such a jump is forcing to game.

Several openging bids have conventional meanings. The table below shows the meaning of the various possible opening bids:

1C
12 - 19 points, best suit Clubs
1D
12 - 19 points, best suit Diamonds
1H
12 - 19 points, best suit Hearts
1S
12 - 19 points, best suit Spades
1NT
12-16 points, balanced hand
2C
20+ points, unbalanced hand
2H
weak: 4-8 points, at least 6 Hearts (7 if vulnerable)
2S
weak: 4-8 points, at least 6 Spades (7 if vulnerable)
2NT
2-26 points, balanced
3C
Preempt in Clubs (i.e. weak, long Clubs)
3D
Preempt in Diamonds
3H
Preempt in Hearts
3S
Preempt in Spades
3NT
27+ points
4H
Can be made in hand. Asks for a raise for every Ace held.
4S
Can be made in hand. Asks for a raise for every Ace held.
4NT
5C
Can be made in hand. Asks for a raise for every Ace held.
5D
Can be made in hand. Asks for a raise for every Ace held.

Responses are normall natural, except in the following cases.

Should any player bid the same suit naturally three times, this suit is taken as the trump suit, and phase 1 finishes. Similarly, if a player reverts to tis own suit, or partner's suit, over a 3NT bid from partner, this suit is taken as trumps, and phase 1 ends. This prevents two players both insisting on their own suit.

Bridge

We give here only a quick summary of the game, to allow readers who do not know the game better to appreciate the paper. Interested readers can find many, more detailed, and far better, descriptions in any book on the game. We recommend [Fox: 1976].

Bridge is played by 4 players, for a standard pack of playing cards. The players are arranged in two partnerships (conventionally called North-South and East-West) which compete against each other.

The game may be considered in two stages - a bidding stage, where the trump suit is decided, and the number of tricks required in that suit; and a playing stage, where one player on one partnership attempts to make such tricls. One player deals the cards (13 to each player) and opens the bidding should ti wish to do so. The right to bid passed clockwise round the table, until 3 playersd (or all 4 in the case of the first round) have elected not to bid.

When a player has the right to bid, ti may elect not to do so (by saying "no bid"), or may make a suitbid, or in certain circumstances may double or redouble the previous bid. A suitbid is an undertaking to make a stated number of tricks with a named suit as trumps. Since the partnership attempting to make such a contract could reasonably be expected to take the majority of the tricks, the number of tricks contracted for is in excess of 6 - i.e. the lowest level of bid is at the 1 level, a contract to make 7 (6+1) tricks. No player may attempt a contract higher than the 7 level. Any suitbid must be higher than the previous one - a bid is higher if the number of tricks contracted for is higher, or the number of tricks is equal and the suit be ranked higher. Suits are ranked (is ascending order) Clubs, Diamonds, Hearts, Spades, Notrumps (Notrumps denotes a contract where no suit is designated as the trump suit). Thus the lowest possible bid is One Club (conventionally denoted 1C ), and the highest Seven Notrumps (7NT).

Should the last suitbid have been made bay a member of the opposition, a player may 'double' the cpntract (if tis partner has not already done so). This increases the scores made should the contract be fulfilled or defeated. A member of the partnership whose bid has been doubled may 'redouble', increasing the scores still further.

After the bidding stage, or auction, the last suitbid made becomes the contract in which the hand will be played. The player in the partner ship making the bid who first mentioned the suit is known as the declarer, and will play both hands in the partnership.

The player on declarer's left leads a card, the hand opposite declarer is placed face upwards on the table, (and is henceforth known as dummy). Players must then follw to the led card, declarer choosing which cards will be played from dummy, as well as from tis own hand.

Each trick consists of 4 cards, one from each hand. A player must follow suit if possible, but may play any card should ti not hold a card of the led suit. The trick is won by the hand that contributed the highest trump, or the highest card of the led suit if no trump was contributed. Cards are ranked (in ascending order) 2 3 4 5 6 7 8 9 10 Jack Queen King Ace. The winner of each trick then leads the first card of the next trick.

Impersonal Pronouns

English contains no convenient way of expressing impersonal pronouns: books on bridge frequently make such sytatements as "Each player than looks at his hand ...", this effectively making all bridge players male. It is possible to say "Each player then looks at his or her hand ...", but this is cumbersome, Lately, some writers have taken to using the female pronouns as impersonal (i.e.<.I> "Each player then looks at her hand ..."): we consider this to be worse, as the writer has clearly realised that a problem exists, but has merely changed the gender of the problem.

Throughout this thesis, we use the following set of impersonal pronouns:

Te
Him or Her
Terself
Himself or Herself
Ti
He or She
Tis
His, Her or Hers

These pronounds were first suggested by [Cullen, Giles, Lloyd & Mooney: 1976],] and are recommended for standard usage.

Some Typical Examples of BRIBIPs Bidding

January 1972, Deal 2

Vulnerability: East/West
Dealer: East

WestEast
S: A K 8 2
H: Q 10 9 4
D: 7
C: A 10 8 3
S: Q 10 3
H: A 8 2
D: 10 9 4
C: K Q 9 2

NorthEastSouthWest
No No 1S
No 2C No 3C
No 3H No 3S
No 5C No No
No

West does well to stay out of a slam. 3H and 3S are showing first-round control. As East skipped 3D toi cannot hold first-round control in Diamonds, and there is a certain Diamond loser. Also, West can place East with less than 12 points, from the failure to jump at round one, and so the slam does not look like a good prospect.

January 1972, Deal 3

Vulnerability: Both
Dealer: West

WestEast
S: K 9
H: A 8 3 2
D: 7 4
C: A K Q 9 8
S: A Q 8 7 3
H: 4
D: A K 8 6
C: J 10 4

NorthEastSouthWest
1C
No 2S No 3H
No 3NT No 4C
No 4D No 4H
No 4S No 4NT
No 5NT No 7C
No No No

This sequence can be improved on. West's bid of 4NT is superfluous, as there is already enough information to enable the reply to be predicted. 3NT is promisoing stops in all suits unbid by West, i.e. in Diamonds and Spades. Thus the first-round controls in these suits, promised by the bids of 4D and 4S must be based on Aces. We mention this to demonstrate the ease with which modifications and improvements can be added using a method-based inference system. The alteration to make the deductions above requires only the addition of two extra methods.

January 1972, Deal 7

Vulnerability: East/West
Dealer: West

WestEast
S: K
H: 9 8 5 2
D: A 7 6 5
C: A K Q J
S: Q 9 7 5 2
H: K Q 10 7
D:
C: 10 9 4 2

NorthEastSouthWest
1C
No 1S No 2H
No 3H No 4C
No 4D No 4H
No No No

January 1972, Deal 8

Vulnerability: East/West
Dealer: North

WestEast
S: A K 10 7 4
H: J
D: K J 4
C: A K Q 3
S: 9 6 2
H: Q 9 8
D: Q 5 3
C: J 10 5 4

NorthEastSouthWest
1H No No 2C
No 2D No 2S
No 3S No 4S
No No No

West's 2C shows an unbalanced hand with 20+points. East's 2D is the negative (less than 6 points) response. However, with game being a good possibility, East gives tentative support, which West accepts.

June 1972, Deal 6

Vulnerability: Neither
Dealer: East

WestEast
S: A Q 10 8
H: A K 10 9 6
D: A K
C: A 4
S: 9 7 4
H: Q J 8
D: J 10 5 2
C: K 6 3

NorthEastSouthWest
No No 2NT
No 3D No 3H
No 4H No 4NT
No 5C No 6H
No No No

West's Blackwood 4NT is again superfluous!

June 1972, Deal 9

Vulnerability: Both
Dealer: West

WestEast
S: A Q 7
H: A J 10 9 6
D: J 8 4
C: Q 3
S: K 10 3
H: K Q 8 7 4
D: A 7 3 2
C: A

NorthEastSouthWest
1H
No 2NT No 3S
No 4H No No
No

July 1972, Deal 10

Vulnerability: Neither
Dealer: East

WestEast
S: J 10 4
H: 9 7 2
D: Q 7
C: K Q 5 4 2
S: A K Q 7
H: J 3
D: A 5
C: A J 10 8 3

NorthEastSouthWest
2C No 3C
No 4C No 4NT
No 5C No No
No

A curious auction. East bids Clubs 3 times, and only one of these is natural. 2C is the strong unbalnced opening bid; 4C iis natural; and 5C is the firced "I have either no or 3 aces" reply to Blackwood, which West, wisely, passes.

August 1972, Deal 6

Vulnerability: Both
Dealer: East

WestEast
S: 7
H: A 10 9 7 4
D: K 10 8 6 3
C: 9 2
S: A 9 4 2
H: Q 6
D: A Q 7
C: A 5 4 3

NorthEastSouthWest
1S No 2H
No 2NT No 3D
No 3NT No 4H
No No No

October 1972, Deal 3

Vulnerability: Neither
Dealer: West

WestEast
S: A 7 6 3 2
H: Q 6
D: A 10 8 5 3
C: A
S: J 9
H: K 2
D: K Q J 6
C: K 10 8 6 5

NorthEastSouthWest
1S
No 2NT No 3D
No 4D No 4S
No 5D No No
No

October 1972, Deal 4

Vulnerability: East/West
Dealer: East

WestEast
S:
H: A Q 9 5
D: J 10 4 2
C: Q 10 8 3 2
S: A 7 3
H: K 8 4
D: A K 8 7
C: K 9 5

NorthEastSouthWest
1D No 3C
No 3NT No 4D
No 4S No 5D
No No No

October 1972, Deal 5

Vulnerability: East/West
Dealer: East

WestEast
S: Q 8 4
H: 7 5 3
D: A K Q
C: J 7 5 3
S: A 10 9 7 2
H: A K 10 9 8
D: 6
C: A K

NorthEastSouthWest
2C No 4C
No 4H No No
No

West had great difficulty with tis 2nd bid (most players would). East has shown 20+ points, so a slam may be on. On the other hand, it may be disasterous, and without having had any chnace to find out about first-round conrols, West leaves the contract at the game level.

October 1972, Deal 6

Vulnerability: Both
Dealer: North

WestEast
S: Q 10 4 2
H: 5 3
D: A K Q 10 7 4
C: 7
S: A K 8 7
H: A 10 2
D: 9 5 3
C: Q 10 2

NorthEastSouthWest
1C Dble No 2D
No 2NT No 3S
No 3NT No 4D
No 4H No 4NT
No 5S No 6D
No No No

October 1972, Deal 7

Vulnerability: Neither
Dealer: East

WestEast
S: K Q 9
H: K 9 7 3
D: Q 7 2
C: J 9 4
S: A J 7
H: A Q
D: 10 3
C: A K Q 10 8 6

NorthEastSouthWest
2C No 2H
No 3C No 3S
No 4C No 5C
No No No

October 1972, Deal 9

Vulnerability: Both
Dealer: West

WestEast
S: Q J 9 8 6 4
H: A K 10 9 7
D:
C: A 6
S: 10 3
H: Q J 6 3
D: A K J 9 4
C: K 7

NorthEastSouthWest
1S
No 2NT No 3H
No 4H No 4NT
No 5D No 5H
No No No

November 1972, Deal 3

Vulnerability: East/West
Dealer: East

WestEast
S: A 6 5 3
H: K 10
D: A K 6
C: A K Q 7
S: K J 7 2
H: A 9 6 2
D:
C: J 10 8 6 4

NorthEastSouthWest
No No 2NT
No 4C No 4NT
No 5S No 6C
No 7C No No
No

West's 4NT is not Blackwood, as the trump suit jhas not yet been fixed.

November 1972, Deal 4

Vulnerability: Both
Dealer: West

WestEast
S: A K Q 6 3
H: 5 2
D: 10 8 7 6
C: 5 2
S: J 10 7
H: A Q 8
D:
C: K Q J 9 8 7 3

NorthEastSouthWest
No
No 1C No 1S
No 2C No 2S
No 3C No 3S
No 4D No 5C
No 6C No No
No

In this sequence, trumps are fixed when East bids Clubs naturally 3 times.

November 1972, Deal 5

Vulnerability: East/West
Dealer: East

WestEast
S: A K J 6
H: 9 6 3
D: 10 3
C: Q J 8 5
S: 7 5
H: A 4
D: A K 8 6 5 4
C: 10 6 3

NorthEastSouthWest
No 3D No No
No

An effective use of the preemptive opening.

November 1972, Deal 7

Vulnerability: Both
Dealer: East

WestEast
S: A K Q 7 5 2
H: 9
D: K J
C: Q 7 4 2
S: 10 3
H: A K Q J 7
D: A Q 4
C: J 8 5

NorthEastSouthWest
1H No 2NT
No 3H No 3S
No 3NT No 4S
No 4NT No 5NT
No No No

November 1972, Deal 8

Vulnerability: North/South
Dealer: East

WestEast
S:
H: K J 7 2
D: Q 9 8 3
C: 9 6 5 3 2
S: 10 7 6 4
H: A 8
D: A K 10
C: A K J 8

NorthEastSouthWest
2C No 3C
No 4C No 4S
No 5C No 6C
No No No

References Table of Contents