Intro to CALL

SOURCES OF INFORMATION ON CALL

Apart from the books in the bibliography, there is useful information about CALL in the numerous WWW sites of interest for the information and support of TEFL teachers. These sites often contain (or have onward links to) a combination of CALL and other information for teachers, and miscellaneous CALL activities for learners.

Teachers can find information on jobs, teaching hints, guides to books and software, linguistic points discussed at the level of the teacher, and so on.

Learners can find exercises, dictionaries, penpal links etc.... A sample of these CALL resources and activities are looked at classified in our Schedule

Here are some key ones (once you get into a few, you find links to others of course)

Linguistic Funland

The Funweb

Internet TESL Journal

Dave's ESL Cafe

Digital Education Network

English Space

Hull C&IT Centre  

http://www.sitesforteachers.com/

DEFINITIONS AND SCOPE OF CALL

CALL = Computer Assisted/Aided Language Learning.

For the purposes of this course we take CALL to embrace any computer software that is usable in some way to help language learners, whether intended for that purpose or not, and whether directly used by them, or used by someone else to create a conventional material (e.g. a coursebook) which learners use.

Though the acronym 'CALL' implies a limitation to language learning, we do not, as some do, distinguish that from computer aided language acquisition (CASLA). And we include in our scope language use by learners, and of course language teaching. Computer aided language testing (CALT) is often discussed separately from CALL, and for various reasons will not be much focussed on in this course (lack of time and lack of the software!). We are also excluding use of computers in AL and ELT research in general (CASLR), and in the learning of linguistics rather than language (though there is an unclear borderline here, as much language teaching involves teaching about language, especially grammar, or raising awareness of language forms, and so resembles simple linguistics).

There are many other acronyms and terms around with broader scope than CALL, or scope overlapping with CALL. They refer to areas of theory and research which have implications for CALL: e.g. CAL, CAI, CBE, TELL, Telematics, HCI, AI, NLP, Corpus Linguistics.  On these neighbouring areas see Chapelle 2001 ch2 and Levy 1997 ch3 and pp77-82.

CALL 'tasks' include what may be otherwise referred to as games, exercises, activities, materials, even tests, and just 'ordinary use' of facilities like word processing. Sometimes they are fully determined by the program, sometimes they are largely in the hands of the teacher or learner using the software. They may be done in class or at home, etc.

Thinking about CALL means thinking about many of the same things one considers when thinking about 'materials' for language learning/teaching (coursebooks, visual aids like posters or videos, pen and paper exercises, dictionaries etc.). Both involve something physical that teachers and learners use alongside a teaching method, syllabus etc. in a taught program OR which may be just used independently by the learner. Both have to be bought (or pirated). Both have a tangible form, but at the same time when exploited form part of a less tangible 'task' or the like. This parallel leads us to the conclusion that there are three main areas of concern (see Hubbard 1996 in ed. Pennington The Power of CALL for a fuller exposition, attempting to relate this to the Richards and Rodgers framework for analysing teaching methods):

1) Development/creation. I.e. the principles and processes of writing software or authoring new materials within some existing software (Cf. Chapelle 2001 p166ff, and Levy 1997 ch4 onwards (esp. p104-108), for concepts rather than practicalities). Compare materials development, coursebook writing.

2) Use/implementation. I.e. how teachers use software with their learners (in or out of class, individually or in groups, for what sort of tasks, integrated with other aspects of the teaching-learning process or not, etc. etc.)… and how the learners use the software (which may be differently from how the teacher plans, or indeed entirely independently of school), their processes and strategies. Compare discussion of the role of materials like coursebooks or tapes in a course, different 'task types' they can be involved in, learner use of materials like dictionaries or cribs out of class unknown to the teacher etc…  (Levy 1997 Ch4 onwards touches on ideas about Use repeatedly, esp p100-103; Jones and Fortescue ch14 old but practical)

3) Evaluation. I.e. how to decide what is good or bad software…. including inevitably considering what is a good or bad use of the software. Compare materials evaluation. (Chapelle 2001 Ch3).

Partly because of the limitations of what we have available here, and the length of the course, we concentrate mostly on (3), with some connected thought about (2). With computers becoming increasingly used all over the world by language learners, any teacher today needs some ideas about how to evaluate and use computer software and related tasks with a class. (1), for most teachers, is beyond what they have the time to do, or perhaps the capability, though all through the history of CALL there have been keen teachers who have developed software themselves, or at least authored their own material using packages that allow that, or in recent times made webpages with useful links for their students..

DIMENSIONS/TYPES OF CALL

One can classify CALL programs in all sorts of ways (See Levy 1997 pp108-114, 156f). For us the two most important are:

-- By the type of basic computer facilities they need, since that controls where we can find and use different software on campus.

-- By the type of pedagogical tasks they involve, because this is really our main interest, which we do not want to get submerged under the purely computer aspects. Minimally a task can be defined (a) in terms of the level of the language that is being worked on (e.g. spelling, grammar, vocab, pragmatics, etc..... or all of these together in one of the four skills) and (b) in terms of the activity involved (e.g. multiple choice, gap filling, guided writing by paragraph completion, imitating a piece of language after listening to it, communicating real information... etc.).

All this is filled out in detail in my draft evaluation checklist, which prompts one to think about and judge a whole lot of more specific aspects of the computer and pedagogical sides of a CALL program, and in my schedule which lists classified examples of various types of CALL.

HISTORY OF CALL

In terms of the development of hardware, program types, relation to ideas about language learning and teaching... This is filled out in class. See also Chapelle 2001 ch1 and Levy 1997 ch2 and the online http://www.history-of-call.org/

-          The computer-as-big-as-a-room era. Entire courses like that of PLATO organised at a few universities. Audio-lingualism.

-          The arrival of the home/school computer (Sinclair, Apple, BBC). CALL tasks as ancillary, and produced by many small publishers such as WIDA and even teacher enthusiasts. Attempts to fit it in with the Communicative approach.

-          The era of the powerful PC (and Mac). Professionalisation of software writing but lack of transfer of much software from earlier platforms.

-          PC + CD, multimedia. Software out of the hands of teachers, largely audio-lingual in mode. New attempts at entire courses.

-          The era of the Internet. Teacher as selector. Learner-centred.

-          The future: convergence of media and ‘omnimedia’